![]() M1s are the center piece of any large fleet. Also, because of their size, they can only dock at Equipment Docks, Shipyards, Military Outposts and Company HQs. They can be used as escorts but it should be noted that due to their comparatively smaller cargo hold, these ships are not as efficient at trading as ships that are made for trading.Ĭapital ships are the slow, expensive and heavily shielded behemoths of the X universe that are used generally for blowing stuff up. Well, that's the end of the introduction to this guide the useful stuff starts in the next section, good luck!Ĭombat ShipsThese ships are made for fighting. Please note that this guide is based on the default keyboard and mouse configuration. So go ahead, try using a gamepad and see how you like it. You however, might not like using a gamepad. I personally prefer playing with a gamepad as I find it makes controlling ships a lot easier. One thing to note is that this guide is written with a more of a combat orientated money maker approach to things, so if you are more into the trading aspect of the game and want to keep out of combat as much as possible, then this guide may not be as useful for you. Please note that this guide is mainly for those of you who are completely new to the X series and space simulations in general, so if you have past experience in either or both of those things, some of what is in this guide might not be new to you. The manual doesn't get a player past "booting up" the game, really.So you've found the wonders of the X-universe in Terran Conflict, but don't know where to start? This guide should make things easier and start you on your way to making an intergalactic empire. But, the more complex their gameplay gets, the deeper the knowledge and experience it takes in order to be successful.įor any X3TC player, the most important thing regarding any sort of practical knowledge about the game is going to be found in Egosoft's forums. ![]() The majority of gameplay past the earliest stages is "emergent." The player will determine their direction of play and many things simply may not ever need to be known by them. Just trying to get a CAG to do what you want it to do, when you want it to do it, takes an expert level of game knowledge. Even then, they may not have actually directly experienced many parts of it for themselves. It will take a novice player many, many, hours of scrounging around on the 'net, in forums, and downloading companion materials as well as many hours of practicaly gameplay before they could barely have the opportunity to say that they know "most" of what is in the game. ![]() Truth-be-told, X3TC is such a huge game with so many different options for gameplay that a "manual" isn't a simple thing to produce. I love X3TC and I think the Egosoft guys are all kinds of awesome. However, bear this in mind: Beyond providing a very brief description of the setting, basic ship's controls and the basic concepts behind gameplay, the "manual" for X3TC is one of the most useless things one could have in print. ie: (Lots of "infringments")Ģ) If so, would anyone be interested in getting a copy on PDF? It's copyright infringement and, because of certain graphics, logos and the like, trademark infringement. ![]() Originally posted by Froderick:1) Would I be allowed to make and share a printer-friendly version of the X3:TC manual? (By changing the whole thing to black text on a white background)
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